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Learning AWS Lumberyard Game Development (English Edition)
TitreLearning AWS Lumberyard Game Development (English Edition)
Fichierlearning-aws-lumbery_bBOAM.epub
learning-aws-lumbery_uVpvb.aac
Une longueur de temps50 min 50 seconds
Libéré3 years 11 months 16 days ago
QualitéAAC 96 kHz
Taille1,367 KiloByte
Nombre de pages114 Pages

Learning AWS Lumberyard Game Development (English Edition)

Catégorie: Romance et littérature sentimentale, Histoire, Tourisme et voyages
Auteur: Micha Schulze
Éditeur: W. Chan Kim
Publié: 2017-10-11
Écrivain: Cavendish. Lucy
Langue: Chinois, Breton, Portugais, Albanais, Hollandais
Format: pdf, Livre audio
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Amazon launch is own engine, Lumberyard. : gamedev - "Alternate Web Service" means any non-AWS web service that is similar to or can act as a replacement for the services listed at lumberyard/userguide/alternate-web-services
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Building Lumberyard projects - Lumberyard User Guide - Building your Amazon Lumberyard game is the most important part of the development process - it's how you debug, test, and distribute. One of the first things you'll want to do with Lumberyard is configure the build system and see your configured game project running as a stand-alone
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Shipping your game with Amazon Lumberyard | Third | Blog - In development builds, the Lumberyard engine loads shader source files and compiles them on the fly. This happens the first time the shader is needed and the results are saved back to the cache. In release builds this functionality is undesirable as it causes performance drops and visual glitches
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Amazon Lumberyard: Introduction, Installation, First Hours - Game Development Game Engines Game Engine Development. This post is part of a series called Amazon Lumberyard. Lumberyard is the latest 3D game engine to hit the market. It is a free, multi-deploy platform engine that offers deep integration with both the Amazon Web Services (AWS)
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